Moth-Light: Alpha v0.5


Development of Moth-Light continues! Expect even more refinement as my local play-test gets underway.
Notable changes in 0.5 of the Alpha.

  • Rules edits and corrections for clarity.
  • Harm has changed to promote a more narrative focus. Players may Invoke their own Harm to gain XP and quicken healing.
  • Improvements to the Playbook Sheets: Superior visual refinements, major revisions of Moves, and the addition of a short Friends and Rivals list to inspire roleplay. The Shell playbook has received extra attention: play as an intelligent mind occupying an artificial construct struggling with conflicting memories of a tragic past.
  • The addition of a “Tone” system for expeditions. Tone indicates the default position of dangerous encounters, giving GMs a reference point or the obstacles they throw in The Pacts way.
  • The skeletal structure of the rule-book is coming together. I've also fleshed out the book with basic rules information for the uninitiated.
  • Greatly expanded playbook information in the rules text, including fictional references meant to help players define their backstory.I

In future updates look for:

More lore.
Refinement of the Trappings system.
Example scenarios and expeditions.
A section for factions and fronts.
And much more.

Files

Moth-Light Sheets.pdf 1 MB
Jun 15, 2019

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