Development of Moth-Light continues! Expect even more refinement as my local play-test gets underway.
Notable changes in 0.5 of the Alpha.
- Rules edits and corrections for clarity.
- Harm has changed to promote a more narrative focus. Players may Invoke their own Harm to gain XP and quicken healing.
- Improvements to the Playbook Sheets: Superior visual refinements, major revisions of Moves, and the addition of a short Friends and Rivals list to inspire roleplay. The Shell playbook has received extra attention: play as an intelligent mind occupying an artificial construct struggling with conflicting memories of a tragic past.
- The addition of a “Tone” system for expeditions. Tone indicates the default position of dangerous encounters, giving GMs a reference point or the obstacles they throw in The Pacts way.
- The skeletal structure of the rule-book is coming together. I've also fleshed out the book with basic rules information for the uninitiated.
- Greatly expanded playbook information in the rules text, including fictional references meant to help players define their backstory.I
In future updates look for:
More lore.
Refinement of the Trappings system.
Example scenarios and expeditions.
A section for factions and fronts.
And much more.
Leave a comment
Log in with itch.io to leave a comment.