A downloadable Tabletop RPG

Buy Now$10.00 USD or more

WELCOME to MOTH-LIGHT

Centuries ago, humanity fled to Beacon, an alien planet caught in a permanent eclipse. What happened then is lost to the ages. What remains survives in the shadow of giants, worn away by time, bolstered solely by the promise of a better tomorrow.

Enter Moth-Light,  a dramatic science-fiction game set in a post-fall civilization plagued by alien predators known as Moths. 

In this place players will confront issues of trust, form pacts, and pursue personal goals to further their story and cement the bonds that bind them.

Take flight in a novel fantasy Forged in the Dark and usher in a new age of human achievement.

○ Designed for one Game Master and one to five creative players.

○ Perfect for short campaigns with two to four hour sessions.

○ Character focused Science-Fiction Inspired by: Horizon: Zero Dawn, Nausicaä, Farscape, and more.

BETA GAME CONTENT

All the rules you'll need to play Moth-Light on Beacon.

Background on the setting, including the peoples of Beacon, the role of predecessor technology in the game, and more.

Guidelines on how to interpret post-fall tech in your game.

Instructions on how to create Pacts, pull Strings, and craft Beliefs.

Two Pact Sheets to track your quest's progress. Play as members of ... 

►The Promise: A pact centered on a binding vow

►Scavengers: Survive together in a post-fall wasteland

Detailed reference sheets to improve your play experience.

Nine playbooks in booklet format including ... 

►The Brand: A Reckless Fighter and Survivor

►The Favorite: A Privileged Leader & Diplomat

►The Heart: A Pure Heart, Bursting With Potential

►The Hunter: A Skilled Tracker & Guide

►The Mouse: A Sneaky Scavenger & Thief

►The Sage: A Learned Philosopher & Engineer

►The Shell: A Lost Soul Preserved in Steel

►The Spear: A Masterful Martial-Artist & Warrior

►The Will: A Disciplined Spiritual Leader & Adept


WHAT'S NEXT?

Additional setting material and lore.

Improved formatting and layout.

Beautifully illustrated art by Al Lukehart.

Detailed examples of play.

New Pact Sheets each with a novel narrative focus! Play as Slayers, Jammers, Moth-Riders and more.

CREDIT

Original Concept, Writing, & Layout by Justin Ford

Based on the systems and rules created for  Blades in the Dark, by John Harper, and published by Evil Hat.

Developer's Note: This version of the game is in development. Your copy will feed back into more frequent updates, developer blogs, new playbooks,  world lore for Beacon & Reprieve, and beautiful art! Follow me here or on twitter for more updates, developer blogs, and previews.

Thank you so much for your encouragement and financial support


Hacked in the Dark Moth-Light Stream



UNOFFICIAL MOTH-LIGHT PLAYLISTS


CONTROLLED / RISKY / DESPERATE

Purchase

Buy Now$10.00 USD or more

In order to download this Tabletop RPG you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:

Moth-Light 1.8b.pdf 3 MB

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Community Copies

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Download demo

Download
Scavengers Pact G-Sheets
Download
Promise Pact G-Sheets
Download
Promise Playtest.pdf 5 MB
Download
Scavengers Playtest.pdf 5 MB

Development log

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Comments

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(+1)

I am quite enjoying my read of Moth-Light and I hope to get to play it soon (got a few peeps interested already hehe). What an inspired and inspiring game!

I have a specific question about derivative work: I am writing a game and one of the things you are schooling me on is making concise blocks of rules and wording. So I'd like to know how to approach getting inspired by/templating off sections of your game to write my own game.

Example: The section on rolling the dice does a neat job of explaining how to roll the dice. I wouldn't just copy/paste the page, but there are sentences I'd like to use or edit. How would that go with you?

I absolutely encourage you to do that! My only request would be that you offer attribution if any rules text you copy makes it into the final version of your game.

Absolutely yes! Is there any format you'd prefer? 

For now, wing it. I'll have more formal guidance on this in the final draft.

(+1)

Question about The Brand playbook: under Trappings, Common Sense is crossed out. What does that mean? Is it not available to be used? Or is that a sort of ironic stylistic choice?

(+1)

Oh this is definitely intentional irony on my part. Basically it implies this playbook lacks common sense. The Brand kind of fits the brash-acting hot-head trope.

The double irony is that, due to it being a trapping, players can leverage their lack of common sense to gain extra effect on rolls! Hope that clears things up. Sometimes you've gotta get creative to fit all those words on the character sheet.

Gotcha! Thanks for the clarification! I would not have been able to figure it out otherwise XD

That's good feedback! I'll make sure it's clear in the book text and look into ways to clarify it on the character sheet.

Awesome! I'm really loving the setting and pacts right now. Excited to see the next version as well!

Hi Justin. I plan to start a campaign in Moth-Light soon (January 2021, maybe later). I would like to ask you about possible Roll20 character (and Pact) sheet. It would really help my technical preparations

Hi, Mansfield! Firstly, thank you so much for running the game! Know that I’m planning a big update shortly (before the end of the year, maybe even in the next week). 

In that time I’ll be updating the google sheets and looking into making sheets for the Role App, but I don’t have much experience making sheets for Roll 20. It’s ok my horizon but likely something that will happen closer to the Kickstarter unless an enterprising fan lends me a hand. I’ll ask around and see how plausible it would be to whip something together. ✨

While I can't offer a roll20 template at the moment (it takes a LOT of time and effort to make a good roll 20 template) I hope you will enjoy the new format for my google sheets, recently updated, found in the demo section. I'm also working on a template for the Role App, if that is of interest! (https://app.playrole.com/)

For your perusal, here is a direct link to the Promise pact g-sheets: https://docs.google.com/spreadsheets/d/1DeA_gY1NnS7e_sXb7iKr29rqQAEYwn8yM8YYH5LY..

Thank you! :)

Hi Justin. Pag. 70, the RUIN explaination mentions "ruin" again, while the other skill (as in BitD) always suggest a different skill better suited for a not-so-ruin action.

(+1)

I'll correct it! If anyone has editing comments, happy to receive them via my email (listed in the first few pages of the game doc and on my designer page).

I did a looong email, giving you all the feedback I can. I'd just to be sure you received it, 'cause I had no ping back. Thanks for the attention.

(+1)

Yes! I received your email. I’m currently in the middle of a rules revision and overhaul that may address some of your thoughts. Sorry for not getting back sooner ✨

(+1)

Hi, Andrea! I haven’t forgotten about you. This latest update might address some of the thoughts you had posed to me. I’ll address the rest in an email ✨

(+4)

This game does some really clever new things with the Forged in the Dark model that I hope ripple out and inspire other designers the way they have me! The setting is really rich and permeates through the rules and text in a way that is really masterful (even as the writer says setting and lore will be developed further!). Similarly, the design and layout are on point and look very pro, especially for something that is still in development. 

Super impressed by this whole game and eager to see how it continues to grow.

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