WELCOME to MOTH-LIGHT
Centuries ago, humanity fled to Beacon, an alien planet awash in twilight. What happened then is lost to the ages. All we know now survives in the shadow of giants, worn away by time, bolstered solely by the promise of a better tomorrow.
Enter Moth-Light, a dramatic science-fiction game set in a post-fall civilization and plagued by giant arthropods known as Moths.
In this place players will confront issues of trust, form pacts, and pursue personal goals to further their story and cement the bonds that bind them.
Take flight in a novel fantasy Forged in the Dark and usher in a new age of human achievement.
○ Designed for one Game Master and three to five creative players.
○ Perfect for short campaigns with two to four hour sessions.
○ Character focuses Science-Fiction Inspired by: Horizon: Zero Dawn, Nausicaä, Farscape, and more.
○ Beta content contains all the rules you need to play.
BETA GAME CONTENT
All the rules you'll need to play Moth-Light on Beacon.
Background on the setting, including the peoples of Beacon, the role of predecessor technology in the game, and more.
Guidelines on how to interpret post-fall tech in your game.
Instructions on how to create Pacts, pull Strings, and form Bonds: Novel elements that play into personal drama and drive the fiction to new heights.
A Pact Sheet to track your quest's progress.
Detailed reference sheets to improve your play experience.
Six basic playbooks in booklet format including:
►The Favorite: A Privileged Leader & Diplomat
►The Hunter: A Skilled Tracker & Guide
►The Mouse: A Sneaky Scavenger & Thief
►The Sage: A Learned Philosopher & Engineer
►The Spear: A Masterful Martial-Artist & Warrior
►The Will: A Disciplined Spiritual Leader & Adept
And two special playbooks:
►The Heart: A Pure Soul Bound by a Sacred Destiny
►The Shell: A Lost Soul Preserved in Steel
Additional setting material and lore.
Improved formatting and layout.
Beautifully illustrated art by Al Lukehart.
Detailed examples of play.
New Pact Sheets and Playbooks! Play as Slayers, Jammers, Scavengers, Moth-Riders and more.
Original Concept, Writing, & Layout by Justin Ford
Based on the systems and rules created for Blades in the Dark, by John Harper, and published by Evil Hat.
Developer's Note: This version of the game is in development. Your copy will feed back into more frequent updates, developer blogs, new playbooks, world lore for Beacon & Reprieve, and beautiful art! Follow me here or on twitter for more updates, developer blogs, and previews.
Thank you so much for your encouragement and financial support
VERY SILLY MOTH-LIGHT LIVESTREAM
Thanks go to the DunJen Show on Twitch!
UNOFFICIAL MOTH-LIGHT PLAYLISTS
CONTROLLED / RISKY / DESPERATE