WELCOME to MOTH-LIGHT
Moth-Light is a dramatic science-fiction game set in a post-fall civilization plagued by giant arthropods known as Moths.
Players confront issues of trust, form pacts, and pursue personal goals to further their story and cement the bonds that bind them.
Take flight in a new fantasy Forged in the Dark and usher in a new age of human achievement.
Designed for one Game Master and three to five creative players.
The basic rules you'll need to play Moth-Light on Beacon.
Background on the setting, including the peoples of Beacon, the role of predecessor technology in the game, and more.
Guidelines on how to interpret post-fall tech in your game.
Instructions on how to create Pacts, pull Strings, and form Bonds. Novel elements that play into personal drama and drive the fiction to new heights.
Six basic playbooks in booklet format including:
The Favorite: A Privileged Leader & Diplomat
The Hunter: A Skilled Tracker & Guide
The Mouse: A Sneaky Scavenger & Thief
The Recluse: A Learned Philosopher & Engineer
The Spear: A Masterful Martial-Artist & Warrior
The Will: A Disciplined Spiritual Leader & Adept
And two special playbooks:
The Heart: A Pure Heart Bound by a Sacred Destiny
The Shell: A Lost Soul Preserved in Steel
Additional setting material and lore.
Improved formatting and layout.
Illustrations and diagrams to bring everything together and inspire play.
Rules for "Moth-Light" bio-ships to continue your game among the stars.
Original Concept, Writing & Layout by Justin Ford
Based on the systems and rules laid out in Blades in the Dark, by John Harper, and published by Evil Hat
Developer's Note: This version of the game is in development. Your copy will feed back into more frequent updates, developer blogs, new playbooks, more comprehensive rulings, world lore for Beacon & Reprieve, and art! Follow me here or on twitter for more updates, developer blogs, and previews.
Thank you so much for your encouragement and financial support