Centuries ago, humanity fled to Beacon, an alien planet caught in a permanent eclipse. What happened then is lost to the ages. What remains survives in the shadow of giants, worn away by time, bolstered solely by the promise of a better tomorrow.
Enter Moth-Light, a speculative fiction game that imagines a post-fall world plagued by alien predators known as Moths.
In this place players will confront issues of trust, form pacts, and pursue personal goals to further their story and cement the bonds that bind them.
Take flight in a novel fantasy Forged in the Dark and usher in a new age of human achievement.
Designed for one Game Master and one to five creative players.
Perfect for short campaigns with two to four hour sessions.
Character focused Science-Fiction Inspired by: Horizon: Zero Dawn, Nausicaä, Farscape, and more.
BETA GAME CONTENT
All the rules you'll need to play Moth-Light on Beacon.
Background on the setting, including the peoples of Beacon, the role of predecessor technology in the game, and more.
Guidelines on how to interpret post-fall tech in your game.
Instructions on how to create Pacts, pull Strings, and craft Beliefs.
Two Pact Sheets to track your quest's progress. Play as members of ...
The Promise: A pact centered on a binding vow
Scavengers: Survive together in a post-fall wasteland
Slayers: Defend humanity's last city against enormous Moths
Jammers: Enter the arena and earn the respect of your team
Detailed reference sheets to improve your play experience.
New Pact Sheets each with a novel narrative focus! Play as Slayers, Jammers, Moth-Riders and more.
Following are links to character keepers and electronic sheets for the various pacts and playbooks. To use these sheets, simply copy them to your google drive and change the permissions to allow for editing.
Original Concept, Writing, & Layout by Justin Ford
Based on the systems and rules created for Blades in the Dark, by John Harper, and published by Evil Hat.
Developer's Note: This version of the game is still in active development. Your copy will feed back into more frequent updates, developer blogs, new playbooks, world lore for Beacon & Reprieve, and beautiful art! Follow me here or on twitter for more updates, developer blogs, and previews.
Thank you so much for your encouragement and financial support
In order to download this Tabletop RPG you must purchase it at or above the
minimum price of $10 USD. You will get access to the following files:
Moth Light 1.9b.pdf45 MB
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So if you download the printable sheets in the demo section the last play sheet has various fields that are blank so you can customize them as needed. If you’d like a template for your own use I could possibly make one up.
PS I saw your comment on proofing and editing is one of the very last steps in creating a game which means, unfortunately people will have to put up with some bad grammar and inconsistencies for a while more.
Apologies. Sometimes I go a bit overboard with editing and wind up re-uploading the current version to fix a minor issue that isn’t deserving of a new version number. I’ll try to exhibit some self control.
Are there any updates coming in the forseeable future? How is the project coming along? I have not yet read the current version (1.8b), but I really love the whole premise of this game and if there is a final version coming in the forseeable future I would love to know about it!
One can only dream, but a future crowdfunding campaing with the possibility to pledge for a physical version would be a great piece of news!
Thanks for your interest! I’m actually working on a content update right now that will include major edits, an overhaul of the stress system, an entirely new mechanic called Vision, and two additional pacts bringing the Google doc up to about 240 pages.
My goal is to get the game as close to edit ready as possible before crowdfunding as I’m the sole designer on this and it’s sort of my design baby.
I really want to see it get a proper print run at some point.
I am quite enjoying my read of Moth-Light and I hope to get to play it soon (got a few peeps interested already hehe). What an inspired and inspiring game!
I have a specific question about derivative work: I am writing a game and one of the things you are schooling me on is making concise blocks of rules and wording. So I'd like to know how to approach getting inspired by/templating off sections of your game to write my own game.
Example: The section on rolling the dice does a neat job of explaining how to roll the dice. I wouldn't just copy/paste the page, but there are sentences I'd like to use or edit. How would that go with you?
Oh this is definitely intentional irony on my part. Basically it implies this playbook lacks common sense. The Brand kind of fits the brash-acting hot-head trope.
The double irony is that, due to it being a trapping, players can leverage their lack of common sense to gain extra effect on rolls! Hope that clears things up. Sometimes you've gotta get creative to fit all those words on the character sheet.
Hi Justin. I plan to start a campaign in Moth-Light soon (January 2021, maybe later). I would like to ask you about possible Roll20 character (and Pact) sheet. It would really help my technical preparations
Hi, Mansfield! Firstly, thank you so much for running the game! Know that I’m planning a big update shortly (before the end of the year, maybe even in the next week).
In that time I’ll be updating the google sheets and looking into making sheets for the Role App, but I don’t have much experience making sheets for Roll 20. It’s ok my horizon but likely something that will happen closer to the Kickstarter unless an enterprising fan lends me a hand. I’ll ask around and see how plausible it would be to whip something together. ✨
While I can't offer a roll20 template at the moment (it takes a LOT of time and effort to make a good roll 20 template) I hope you will enjoy the new format for my google sheets, recently updated, found in the demo section. I'm also working on a template for the Role App, if that is of interest! (https://app.playrole.com/)
This game does some really clever new things with the Forged in the Dark model that I hope ripple out and inspire other designers the way they have me! The setting is really rich and permeates through the rules and text in a way that is really masterful (even as the writer says setting and lore will be developed further!). Similarly, the design and layout are on point and look very pro, especially for something that is still in development.
Super impressed by this whole game and eager to see how it continues to grow.