So if you download the printable sheets in the demo section the last play sheet has various fields that are blank so you can customize them as needed. If you’d like a template for your own use I could possibly make one up.
PS I saw your comment on proofing and editing is one of the very last steps in creating a game which means, unfortunately people will have to put up with some bad grammar and inconsistencies for a while more.
Apologies. Sometimes I go a bit overboard with editing and wind up re-uploading the current version to fix a minor issue that isn’t deserving of a new version number. I’ll try to exhibit some self control.
Are there any updates coming in the forseeable future? How is the project coming along? I have not yet read the current version (1.8b), but I really love the whole premise of this game and if there is a final version coming in the forseeable future I would love to know about it!
One can only dream, but a future crowdfunding campaing with the possibility to pledge for a physical version would be a great piece of news!
Thanks for your interest! I’m actually working on a content update right now that will include major edits, an overhaul of the stress system, an entirely new mechanic called Vision, and two additional pacts bringing the Google doc up to about 240 pages.
My goal is to get the game as close to edit ready as possible before crowdfunding as I’m the sole designer on this and it’s sort of my design baby.
I really want to see it get a proper print run at some point.
I am quite enjoying my read of Moth-Light and I hope to get to play it soon (got a few peeps interested already hehe). What an inspired and inspiring game!
I have a specific question about derivative work: I am writing a game and one of the things you are schooling me on is making concise blocks of rules and wording. So I'd like to know how to approach getting inspired by/templating off sections of your game to write my own game.
Example: The section on rolling the dice does a neat job of explaining how to roll the dice. I wouldn't just copy/paste the page, but there are sentences I'd like to use or edit. How would that go with you?
Oh this is definitely intentional irony on my part. Basically it implies this playbook lacks common sense. The Brand kind of fits the brash-acting hot-head trope.
The double irony is that, due to it being a trapping, players can leverage their lack of common sense to gain extra effect on rolls! Hope that clears things up. Sometimes you've gotta get creative to fit all those words on the character sheet.
Hi Justin. I plan to start a campaign in Moth-Light soon (January 2021, maybe later). I would like to ask you about possible Roll20 character (and Pact) sheet. It would really help my technical preparations
Hi, Mansfield! Firstly, thank you so much for running the game! Know that I’m planning a big update shortly (before the end of the year, maybe even in the next week).
In that time I’ll be updating the google sheets and looking into making sheets for the Role App, but I don’t have much experience making sheets for Roll 20. It’s ok my horizon but likely something that will happen closer to the Kickstarter unless an enterprising fan lends me a hand. I’ll ask around and see how plausible it would be to whip something together. ✨
While I can't offer a roll20 template at the moment (it takes a LOT of time and effort to make a good roll 20 template) I hope you will enjoy the new format for my google sheets, recently updated, found in the demo section. I'm also working on a template for the Role App, if that is of interest! (https://app.playrole.com/)
This game does some really clever new things with the Forged in the Dark model that I hope ripple out and inspire other designers the way they have me! The setting is really rich and permeates through the rules and text in a way that is really masterful (even as the writer says setting and lore will be developed further!). Similarly, the design and layout are on point and look very pro, especially for something that is still in development.
Super impressed by this whole game and eager to see how it continues to grow.